Thoughts on Rainbow Six Siege

Dylan Maynard, Reporter

When I started Rainbow Six Siege, I was playing a completely different game than what was released back in 2015. After three years and the change, there is no part of the multiplayer tactical shooter that has not been cut and screwed. Operators, weapons, menus, servers, destruction. Nothing has been considered untouchable in the eyes of its developers and fans.

In 2020, Siege is one of the best multiplayer experiences. But even people who don’t play the game can appreciate how it opened a new path for the sustainability of AAA games and the possibilities of cooperation between developers and fan communities. There are many things that make me return to Siege after more than 1,000 hours, thanks to an almost constant drop of new adjustments and additions. Every few months, Ubisoft launches two operators that shake the malleable goal of the game. Together with them, we obtain additional tools and environmental challenges unidirectional mirrors, laser drones, holograms, barbed traps. The content is delivered on a strictly programmed roadmap that gives me the feeling that my investment in the game is matched by its creators.